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II. Kingdom Marshal Of Thrown Weapons: (Commander-General)
A. Shall report to the Kingdom and Society Earl
Marshals as defined byKingdom and Society Law.
B. Shall promote thrown weapons activities throughout
the kingdom.
C. Shall train and warrant thrown weapons marshals.
D. Shall establish policy for thrown weapons activities.
E. Shall enforce thrown weapons policies.
1. Kingdom Marshal of Thrown
Weapons can suspend any thrown weapons marshal for safety violation(s)
for 30 days pending review of the Kingdom Earl Marshal.
2. The Kingdom Marshal of
Thrown Weapons reserves the right to deny any warranted thrown weapons
marshal’s addition to the roster with documented valid reasons and after
consultation with the Kingdom Earl Marshal.
III. Regional Deputy Marshals Of Thrown Weapons: (Lt. Commanders)
A. Shall report to the Kingdom Marshal of Thrown
Weapons
1. Report consists of marshals'
reports from marshals within the deputy's region, as well as the deputy's
personal report. A regional summary letter will be included with this report,
so that by looking at the first sheet, an overview of the region's activities
can be seen.
2. Regional reports are
due to the kingdom TW Marshal no later than the following dates: February
15th, May 15th, August 20th, and November 15th of each year.
B. Shall promote thrown weapons activities throughout
the deputy’s region.
C. Shall train and warrant thrown weapons marshals.
D. Shall enforce thrown weapons policies.
E. Any violation(s) of merit should be reported
to the Kingdom Marshal of Thrown Weapons.
IV. Thrown Weapons Marshal At Large
A. Thrown Weapons Marshals at Large will be selected
from experienced and responsible thrown weapons marshals by the Kingdom
Marshal of Thrown Weapons and by recommendation from Kingdom Regional Thrown
Weapons Marshals.
B. Shall train and warrant thrown weapons marshals.
C. Shall submit applicants to Kingdom or Regional
Thrown Weapons Marshal for final authorization.
D. Are encourged, but not required, to travel to
various events that have thrown weapons.
1. The position of Marshal
At Large was created to help out the Kingdom and Regional marshals by being
an extra set of eyes and ears and to sign warrant renewal forms for those
marshals who cannot reach their regionals or the kingdom marshal.
V. Warranting Procedure
A. The Kingdom TW Marshal or Regional Thrown Weapons
Marshal must test the applicant to ascertain that the applicant has a copy
of the AEthelmearc thrown weapons policies and a working and applied
knowledge of those policies.
B. On completion of the Thrown Weapons Marshal testing,
all current paperwork for authorization has to be completed and sent
to the Kingdom Marshal of Thrown Weapons for processing.
C. The Kingdom Marshal of Thrown Weapons, based
upon an assessment of the applicant's book knowledge, as well as their
applied knowledge will:
1. Add the applicant to
the roster and send related paperwork to the Kingdom Minister of the List.
2. If the Kingdom Earl Marshal
determines the applicant unacceptable, the applicant must be informed of
the reason(s) for refusal and can re-apply after 60 days.
3. In the event that only
part of the training is complete, the applicant will be considered a Marshal
in Training until such time as the training program is finished.
VI. Requirements For Throwing Marshals (TM)
A. All warranted TMs are expected to exhibit a level
of activity.
1. Sometimes mundane life
and other SCA duties have to take presedence. The Regional and Kingdom
marshals need to take everything in perspective. A TM who can only make
one event a quarter and is autocrating that event should be treated differently
from a TM who attends twenty events a year and chooses not to come out
to the thrown weapons range.
B. All TMs must be of legal age in their state of
residence.
C. All TMs must be paid members of the SCA.
1. A new marshal warrant
form must be filled out whenever the SCA membership is renewed.
D. All TMs must have been added to the roster of
TMs kept by the Kingdom TW Marshal responsible for thrown weapons activities.
E. All TMs must successfully complete the warranting
procedure.
VII. Responsibilities Of Thrown-Weapons Marshals:
A. The kingdom Thrown Weapons Marshal shall ensure
that the kingdom thrown weapons rules include, at a minimum, basic range
safety standards, equipment standards, warranting and reporting procedures
for Thrown Weapons Marshals and injury reporting procedures.
B. No thrown-weapons activities are to take place
at any events or other activities unless a warranted Thrown Weapons Marshal
is present.
C. In the event of any disagreement, the Marshal
in Charge (MIC) of the range shall have complete say and control in resolving
the dispute, up to, and including, closing the range.
D. The commands of the Marshal in Charge are to
be followed explicitly by all throwers while on the thrown weapons range.
Failure to follow the Marshal in Charge’s instructions may result in removal
from the range.
E. The Marshal in Charge may request the assistance
of other Marshals in running the line and inspecting equipment. However,
the responsibility for safely setting up and running the range remains
with the Marshal in Charge.
F. The Marshal in Charge or the assisting Marshals
have the authority to see that all thrown weapons are inspected for damage
and compliance with the rules of the line.
1. Equipment that does not
meet the standards laid out in these rules shall not be used.
2. Equipment deemed dangerous
by the Marshal in Charge shall not be used.
G. While on duty, all Thrown-Weapons Marshals are
responsible for the enforcement of the rules and safety standards for thrown-weapons
activities or events.
H. As part of their duties, Thrown-Weapons Marshals
are responsible for taking all reasonable steps for ensuring that all throwers
are familiar with and comply with the SCA and Kingdom Thrown-Weapons Rules.
1. Gentles who have not
thrown before should be instructed as to the basic safety rules of the
range prior to entering the range.
2. At bare minimum, Marshals
should make sure that new trrowers where to stand and what “hold” means.
I. All Thrown Weapons Marshals must submit a report
to their area regional deputy marshal by February 15th, May 15th, August
15th and November 15th of each year, containing:
1. Scadian name:
2. Mundane name:
3. Mailing Address:
4. Telephone number (with
area code):
5. E-mail address:
6. Local Group:
7. Membership Number:
8. Membership Expiration
Date:
9. A Brief description of
past events (for this quarter) that you either ran or helped out with:
10. Upcoming events that
you plan on attending -- to either run the range or help out with:
11. Any additional information
the Kingdom or Regional marshals request
NOTE: Failure to fulfill the requirements and responsibilities listed
above may result in removal from the roster of warranted Thrown Weapons
Marshals.
J. The Marshal in Charge at an event shall report,
to the Kingdom Thrown-Weapons Marshal and to the Regional Marshal a brief
report about what was done at the event, what type of tourneys and what
type of weapons were used. The report should also include: who threw, what
other marshals helped out and who the winners, if any, were.
K. The Marshal in Charge at an event shall report,
to the Kingdom Thrown-Weapons Marshal, the Society Archery Marshal and
any others required by kingdom law and policy, all injuries requiring professional
medical treatment as a result of activity on or about the range as well
as any potentially dangerous circumstances or incidents involving thrown
weapons activities in the kingdom and their outcome.
L. Warrented marshals will recieve a Marshal Warrant
Card from the Kingdom Thrown Weapons Marshal. The warrant card will have
the same expiration date as the marshal’s SCA membership expiration date.
1. When a marshal’s SCA
membership laspes or is renewed, a new warrant form must be filled out
to recieve a new warrant card as per Society policy.
VIII. Equipment Standards
A. General Standards:
1. Each thrower has the
final responsibility for the proper care and safe use of their weapons,
and for knowing and following their kingdom’s thrown-weapon rules.
a. A thrower shall not knowingly use unsafe equipment.
b. If a thrower is unsure of the safety of their equipment they shall request
the assistance of a Thrown-Weapons Marshal in inspecting their equipment.
c. The Thrown-Weapons Marshal assisting in the inspection shall make a
reasonable attempt to locate any unsafe conditions or violations of kingdom
rules and inform the thrower of what is found and how to correct it.
d. The inspection by the Thrown-Weapons Marshal may not find all equipment
faults and is conducted as a service to all the throwers on the line. It
does not remove the thrower’s primary responsibility for the safe condition
of their own equipment.
e. Any equipment observed by a Thrown-Weapons Marshal to be unsafe shall
not be used until it is made safe, or replaced, and reinspected by a Thrown-Weapons
Marshal.
B. Equipment and safety standards vary greatly depending
upon the type of thrown weapon and the techniques that are used to throw
the weapon. All inspections and decisions should be made with the following
considerations:
1. How will the user
be throwing the weapon? E.g., for knives, will it be thrown by the handle
or the blade?
2. Is the weapon designed
to be thrown?
3. Is the weapon sturdy
enough to be thrown?
4. How sharp is the
blade?
5. How balanced is the weapon?
If the weapon is so unbalanced that it would be awkward to swing, the thrower
should demonstrate that it can be thrown safely.
6. Is the weapon either
excessively light or heavy in weight?
7. Is the weapon either
excessively short or long?
8. Is the handle taped?
If a weapons handle has been taped or reinforced, it must have been done
for a reason. Ask the owner about it. Give it extra attention; make sure
that it is structurally sound and safe. Duct tape is not an acceptable
fix for a handle with a major crack. If it cannot be inspected due to coverings,
fail it.
9. Wood putty and wood glue
are acceptable to be used to fill in nicks and gouges in wood handles but
using them to hold two pieces of wood together is not acceptable.
C. Knives:
1, Each knife must have
a single point. However, the entire cutting surface counts towards scoring.
2. Throwing knives should
be of a size and weight which allows them to be thrown safely and easily.
3. The handle of the knife
should be firmly attached.
4. The throwing surface
should be free of burrs or protrusions that can cut or injure an unprotected
hand upon release.
5. The knife must be free
of cracks in the blade or handle.
6. The knife should not
have any major bends, twists or kinks in them that would effect the throwing
properities or balance of the knife Any bends, twists or kinks severe enough
to compromise safety (increase the likelihood of bouncing back or in tumbling
in flight) should not be allowed.
D. Axes:
1. Axes should be of a size
and weight, which allows them to be thrown safely and easily but not heavy
enough to cause undue damage to the target.
2. The head of all axes
should be firmly attached to their handles.
a. The axe head should not rattle, twist or slide on the handle while being
inspected.
3. Some axes are designed
to allow the head to slide up a tapered handle and pressure-fit on. The
heads will come off if they are pushed toward the butt of the handle. When
the axe is used, the head is forced into place and seats tightly. The inspecting
marshal should ensure that the head does indeed seat tightly and will not
slip over the taper.
4. The haft cannot have
any major cracks.
5. The haft cannot have
any burrs or rough surfaces that can cut or give splinters to an unprotected
hand upon release.
6. The axe should not have
any major bends, twists or kinks in them that would effect the throwing
properities or balance of the axe. Any bends, twists or kinks severe enough
to compromise safety (increase the likelihood of bouncing back or in tumbling
in flight) should not be allowed.
7. Axes have only one scoring
edge. Double headed axes are allowed but one edge must be clearly marked
as the scoring edge. Only when this marked edge is in the target does it
count for points.
E. Spears:
1. Spears are loosly defined
as a pointed stick with a spearhead at one end that is no longer that 1/3
the over all length of the spear. a. Shafts must be made of solid wood.
Plastic, siloflex, fiberglass, bamboo, rattan or metal shafts are not allowed
as they are either prone to breakage, are flexible enough to cause them
to bounce back or have too much mass and might damage or destroy the target.
b. Spearheads may be made of metal, either with a cutting blade or a thrusting
spike, or be made of fire harded wood.
c. Only one end may count as a scoring surface; a spear with a sharpened
butt-spike may be used but only hits made with the spearhead will be counted.
d. Atl-atl darts, thrown without the atl-atl, are acceptable.
2. Spears may range in length
from 18 inches to 96 inches (8 feet).
3. Spear heads must be firmly
attached to the shaft of the spear.
a. The spear head may have a bit of "play" but should not be loose enough
that it might be twisted or bent off of the shaft.
b. The spear head does not need to be permantantly affixed to the shaft
but can be held in place by friction.
c. Break away heads (harpoons) are not permitted at any time.
4. The shaft cannot have
any burrs or rough surfaces that can cut or give splinters to an unprotected
hand upon release.
5. The shaft must be sound
and without major cracks.
6. The shaft and spearhead
should not have any major bends, twists or kinks in them that would effect
the throwing properities or balance of the spear. Any bends, twists or
kinks severe enough to compromise safety (increase the likelihood of bouncing
back or in tumbling in flight) should not be allowed.
F. Atl-Atls
1. Darts used must be designed
for use in the atl-atl.
2. Darts may be fletched
or unfletched as the thrower wishes
3. The haft must be sound
and without cracks.
4. Break away heads (harpoons)
are not permitted at any time.
5. The spear holder and
any other attached components must be firmly attached to the atl-atl.
6. The alt-alt cannot have
any burrs or rough surfaces that can cut or give splinters to an unprotected
hand upon release.
G. Slings
1. Slings shall be of any
natural material. These include leather, cloth, or woven fibers.
2. It is preferred that
slings be no more than 3 feet, over all length.
3. The slings must have
a restraining method for the hand, such that the sling cannot fly out of
hand. A loop that goes around a finger or wrist is best. A disc or toggle
that is held in the hand is also acceptable.
4. Slings should not have
any rips, tears or fraying in the material.
a. Acceptable payloads:
i. A payload shall be a hackeysack, golf ball or similar size beanbag object.
b. Unacceptable payloads:
i. Super Balls© are not to be used as they have too much bounce in
them to accurately be scored, and might, potentially, bounce back to
the caster.
ii. Stone or metal slugs should not be used as they can damage or destroy
the targets.
iii. Golf balls can be used in an "open field," i.e.: no targets or obstacles
that could deflect the payload back towards the caster or spectators. The
Marshal In Charge will decide if the range is safe to use these payloads.
H. Specialized Throwing Weapons:
1. Specialized throwing
weapons are any weapons that have been designed with more than one impact
surface to increase the chances of the weapon sticking in the target. Because
they come in a variety of shapes and sizes, they must be judged on an individual
basis.
2. Non-spiked hammers and
maces, which are not specifically designed to stick in a target, are not
allowed.
3. Throwing axes with spikes
and spiked hammers belong to this category. As such, the Marshal-in-Charge
will determine if they are acceptable to be used on the range.
4. Weapons must be of a
weight and configuration that will not cause undue damage to the target.
5. Weapons that are illeagal
by mundane law enforcement are not to be used on SCA ranges.
I. Targets
1. Because of the variety
of targets, only general guidelines can be presented here. Common sense
must be used when setting up any target. Safety is the primary concern.
2. Targets can be broken
down into three catagories, Hard, Soft and Clout targets
a. A Hard Target is any target made of materials that provide a solid resistance.
This includes, but is not limited to:
i. Wood butts
ii. Plywood
iii. Lumber
b. A soft target is any target made of materials that do not provide solid
resistance. This includes, but is not limited to:
i. Hay Bales
ii. Cardboard sheets
iii. Archery broadhead (foam core) targets
c. Clout targets can be of any material or configuration. This includes,
but is not limited to:
i. Circles marked in the ground using paint or string.
ii. Hula hoops placed vertically or horizontally
iii. Paper plates nailed to the ground around a central stake
3. Targets should be selected
to best match with the weapon
a. Axes, because of their mass, should only be used with hard targets.
b. Knives and spears can be used with either hard or soft targets
c. Hay bales are really only effective with spears and atl-atl.
d. Clout targets are to be used for long range casting, such as slings,
spears and Atl-atls.
e. Cardboard sheets placed vertically make good sling targets.
4. All targets should be
stable and secure enough to withstand repeated impacts by thrown weapons
without shifting, rocking, swaying or falling over.
a. A swinging wood butt or other target would need to be hung from a stand
that is capable of supporting the targets weight without falling over or
colasping.
5. Scoring surfaces should
be clearly marked on the target, either with paint, marker, tape or pre-printed
paper.
a. A layer of burlap, wrapped around a hay bale, is very effective for
marking scoring targets when used with spike style spears.
i. Burlap tends to push against broad bladed spears and should be tested
prior to any competitions.
IV. Range Set-up:
A. Safety is always first.
B. Ranges can be broken down into two catagories:
Closed and Open Field
1. Closed ranges are the
most common in our Kingdom and are used for knife, axe and spear throwing.
40 feet is the furthest we thrown on a closed range.
a. The range is enclosed with fixed targets and throwing lines marked for
each distance.
2. An open field range is
used for sling and atl-atl and is used for long distance throws up to 60
yards.
a. An archery range, when it is not being used for archery, can be considered
an open range.
b. Like an archery range, an open field range has only one throwing line
with targets spaced at various distances.
C. Range will be identifiable at all times with
bright-colored rope, tape, etc., will be used to mark off the range and
the safety area.
D. Closed ranges will be marked with a 10ft line
and a 20ft line. Corresponding lines of 30ft and 40ft should also be marked
if needed. Open field ranges will have one throwing line.
E. If possible, make the entrance to the thrown
range to the back of the range, not the side.
F. The throwing line is the closest position from
which a throw can be made.
G. Targets for knives and axes should be at least
10 feet away from the throwing line (down-range).
H. Targets for spears should be at least 15 feet
away from the throwing line. The added distance provides a larger safety
area incase the spear bounces back towards the thrower.
I. Targets for atl-atl and slings should be at least
10 yards from the throwing line.
J. The "safe zone" starts 6 ft. from the thrower
on each end and continues down-range at a 45-degree angle away from the
targets. The safe zone behind the targets should extend for a minimum 60ft
and 75ft would be optimum beyond the last target.
K. There must be a buffer zone of at least 10 ft.
behind the thrower who is farthest from the throwing line.
X. Range Procedures:
A. The MIC will call out “Throwers to the line”.
B.The MIC will look to see that nobody is directly
behind the throwers, in the path of the swing, or in the arch traversed
by the swing.
C. The MIC will check to see if the range is clear
at least 60 feet behind the target. If it is, the MIC will call out, “Clear
down range!” and wait momentarily for any responses.
D. The MIC will check to see if the range is clear
at least 15 feet behind the throwers. If it is, the MIC will call out,
“Clear up range!”
E. If downrange and uprange are both clear, then
the order "Throw when ready!" or the equivalent will be given.
F. When done, the throwers are to put down any weapons
in hand and wait until the order to retrieve is given.
G. When all throwers are finished, the Marshal will
call "All weapons thrown?" or the equivalent and wait for any response
to the contrary.
H. When all weapons are down, then the Marshal will
give the command, "Weapons down and retrieve!" or the equivalent.
I. When more than one weapon is being thrown at
the same target, and any weapon strikes another in any fashion, all weapons
involved must be re-inspected prior to being thrown again.
1. Particulaly if sparks are seen or “crack” is
heard.
J. All throwers on the line must throw from approximately
the same distance (between 10 and 20 feet or between 20 and 30 feet). If
individuals wish to throw from different distances, use the following guidelines:
1. Have everyone on the
line move to the farthest distance.
2. When the range is called,
allow the gentle(s) who wish to throw at that distance throw at leisure.
3. When done, have all of
the people on the line move forward to the next position.
4. Have the throwers throw
their next volley.
5. Continue this pattern
until everyone is done.
K. If the throwing range is set up so that it is
part of an archery range, then the MIC must coordinate retrieval activities
with the marshals tending the archery range.
XI. Rules of the Line:
A. Do not stand or walk behind throwers on the line.
B. No side-arm throwing of weapons.
1. Under hand and over hand
throws are allowed.
2. Rotational spear throwing
(throwing a spear in such a way that it rotates like an axe or a knife)
should not be used at distances closer than 20 feet and should not be used
against hard targets. This is to prevent unessary damage to the spear and
target and to keep the spear from bouncing back to the throwing line.
a. Rotational spear throwing is safest on a large, open range, along with
atl-alt and slings.
C. Just before each throw, look behind to ensure
that it is clear.
D. Do not throw at a target containing other gentles'
weapons without their expressed permission.
E. Ask the MIC for permission before "filling in"
the line.
F. Be aware of sharp points and edges of weapons.
G. Throw only at designated targets.
H. Do not throw until commanded to do so.
I. Do not retrieve until commanded to do so.
J. If "Hold!" is called, put down your weapon(s)
and remain in position.
K. Once you have completed your throws, stay in
position or a short step backwards until further directions are given.
L. Do not throw any weapons that have not been inspected.
M. Remove only your own weapons from the target.
Unless prior permission is given by the MIC or the owner of the given weapons.
N. Remove weapons by "worrying" them out. Do not
yank them out.
O. Do not swing weapons aimlessly or in a careless
manner. Always be aware of what may be in the path of your weapon when
it is swung.
1. Juggling or tossing weapons
from one hand to the other are expressly forbidden.
P. Do not handle other people's weapons without
their expressed permission.
Q. Keep alert. Weapons can and will bounce back
from your target or others targets if mis-thrown.
R. At all times a thrower will have control of their
throwing weapons on the range.
S. No one who has been drinking alcoholic beverages
is permitted on the range; either as a thrower or as a marshal.
I. Allowed Weapons:
A. At this time, AEthelmearc Royal Round will
consist of knives and axes only, at this time. Spears will be added to
the Royal Round in the future.
II. Weapon Standards:
A. Axes must be designed to be thrown with one hand
and have a single scoring blade. Double bladed axes, hurl-bats and any
other axe with extra cutting edges must be marked such that only one cutting
edge will count for score.
B. Knives should be designed to be thrown with one
hand and will consist of one blade (i.e. blade consisting of one point
and one or two edges) and one handle.
C. Swords or any other type of weapon will not be
thrown.
III. Equipment:
A. Wood Butts:
1. Due to availability,
hardwood or softwood wood butts can be used for Royal Rounds. The diameter
of the wood butts should be greater than 16 inches (the wood butt should
be at least one inch larger than the outer 15 inch ring circumference)
and at least 12 inches thick.
B. Stands:
1. The wood butt stand should
hold the wood butt so that the center of the butt will be 40 to 50 inches
from the ground. Multiple targets should be uniform in height.
2. Stands should hold the
wood butt so that it does not shift or rock.
C. Targets:
1. The royal round target
will consist of three circles with the following values:
3 inch circle of red equal to 10 points.
9 inch circle of blue equal to 7 points
15 inch circle of white equal to 4 points
Outside the 15 inch circle equal to 1 point
IV: RANGE:
A. The Royal Round Range will have clearly marked
10 foot and 20 foot throwing lines.
B. The Royal Round Range will adhere to all Kingdom
and Society rules and policies regarding range preperation and safety.
V: RULES:
A. No person’s foot may completely cross throwing
line
1. The thrower’s foot may
touch or step on the line as long as the heel does not completely pass
the line.
B. If a throw is made and the Marshal in Charge
has determined that a person’s foot has passed completely over the line,
then a “FOUL” may be declared and the Marshal in Charge may give a friendly
advisory warning if the foul was, in the opinion of the Marshal, only slightly
over the line and completely unintentional. If the offense is more obvious,
the marshal may count the score for the particular throw as null and void.
All subsequent offenses after one warning will be non-scoring and judged
as fouls.
1. Casts where the thrower
stepped on the line are acceptable, as long as the foot does not pass competely
beyond the line.
2. Throwers may throw from
as far back as they wish as long as another thrower in not within the 45
degree safety zone required for each thrower. (See Appendex A)
C. If a “FOUL” has been determined and the Marshal
in Charge (MIC) does not know which foul/throw has scored, then he may
eliminate the higher of the two scores.
D. Any “FOUL” determined by the Marshal in Charge
will not be re-thrown.
E. Any part of the cutting edge of the axe or knife
that cuts the line separating the scoring zone will count as the higher
score. (e.g. if the knife /axe cuts two zones only the higher of the two
is counted).
F. All weapons must be sticking in the scoring zone
long enough to be scored. This is at the discretion of the MIC.
1. As a rule of thumb, the
weapon must be observed by the MIC to be in the target more than three
seconds. This does not include a weapon that is knocked out of the target
by the following cast.
G. Any weapon knocked out of the target will not
be counted.
VI. Scoring:
A. The Royal Round will consist of:
4 axe throws from behind
the 10 foot line (2 flights of 2)
2 axe throws from behind
the 20 foot line. (1 flight of 2)
4 knife throws from behind
the 10 foot line. (2 flights of 2)
2 knife throws from behind
the 20 foot line. (1 flight of 2)
B. Throwers may cast their weapons in any order
as long as no additional casts are made during the Royal Round.
1. A thrower may choose
to cast both axes and knives from behind the 10 foot line and then throw
axes and knives from beyond the 20 foot line. Or start a Royal Round with
knives from behind the 20 foot line.
2. A thrower may not throw
a flight of axes behind the 10 foot line followed by several “practice”
throws before moving on to the second flight of axes. Nor may the thrower
cast several flights and then choose which ones are part of the Royal Round.
a. A thrower may choose to prematurely end a Royal Round and start a new
one. Once the thrower states that they wish to start over, any previous
score will not be counted and should be crossed off of the scoring sheet.
VII. Miscellaneous
A. Thrower can reserve the right to throw only one
weapon at a time. (because they only possess one weapon, or, if previous
weapon is blocking the target)
B. Once a Royal Round has been started it must be
completed or all scores discarded before starting another round.
C. Marshal In Charge can conduct Royal Rounds by
flights, (ie. rotate throwers through each flight before continuing to
the next scoring flight).
D. Only one Royal Round Score may be submitted per
thrower, per day from an announced offical practice or event, by the Marshal
in charge.
1. The practice must be
announced in an offical newsletter, website or e-mail mailing list or at
an offical Baronial, Canton or Shire meeting at least one week in advance
of the practice.
E. Ranking of the Royal Rounds is determined by
averaging the three highest Royal Round scores thrown and submitted to
the Thrown Weapons Scorekeeper within the last 12 months.
1. Scores that are older
than 12 months will be dropped from records and will not be used for averaging
Royal Rounds.
2. Throwers who have submitted
less than three scores to the Scorekeeper will not appear on the list of
published Royal Round averages.
F. Royal Rounds will be reported to the Kingdom
Thrown Weapons Scorekeeper, within three weeks of the activity, by the
Marshal in Charge or his/her representative.
VIII. The Thrown Weapons Ranking System
A.The ranking system is designed to provide trowers
and casters of the Kingdom with a method of comparing levels of skill.
It is administered solely by the Thrown Weapons Commander and staff. The
rankings are not to be considered titles and carry no rank in the Order
of Precedence.
B.Rankings shall be determined by averaging the
three highest Royal Round scores thrown and submitted to the Thrown Weapons
Scorekeeper within the last twelve months
1. Scores that are older
than twelve months from the date thrown will be dropped from the records
and will not be used in calculating an thrower’s average.
2. Throwers that have submitted
less than three scores to the Thrown Weapons Scorekeeper will not appear
in the list of published Royal Round averages except to indicate that that
thrower needs one or two more scrore to complete an average.
C. The rankings and their required averages are
listed below:
1. Any thrower who has submitted
three Royal Round scores has attained the rank of Thrower.
2. Those with an average
of 25 or greater, yet less than 50, shall be adjudged a Verfur.
3. Those with an average
of 50 or greater, yet less than 75, shall be adjudged a Caster.
4. Those with an average
of 75 or greater, yet less than 100, shall be adjudged a Huntsman.
5. Those with an average
of 100 or greater shall be adjudged a “Marksman.”
D. Each Thrower is entitled to wear a badge that
signifies his/her rank as described below. With the exception of Marksman,
who are allowed to keep their ranking permanently, all throwers are allowed
to wear only the badge that signifies their current rank.
E.Junior Thrown Weapons Ranking System
1. At this time, there is
no specific ranking system for children. Any thrower who has attained any
rank is entitled to wear the badge of that rank regardless of the thrower’s
age.
F.Presentation of Badges
1. Thrower, Verfur, Caster
and Huntsman badges may be presented by the Company Captain, Lieutenant
Regional Commander, the Archery Commander or a member of the local Nobility.
a. The local Company Captain is encouraged to add some form of ceremony
to the presentation.
2. Marksman badges are of
sufficient note that the Crown of AEthelmearc reserves the right to present
them at Royal Court.
3. The presentation of Marksman
badges must be arranged with the Thrown Weapns Commander as follows:
a.A warranted Thrown Weapons Marshal must provided a letter to the Thrown
Weapons Commander.
b The letter will include the archer’s full SCA name and group, the rank
achieved and the next two Royal Progress events that the thrower will be
attending.
c. If possible, the name of the recording marshal(s), the scores and the
place and date of each score should be submitted,
d. No ranking will be recognized until the Thrown Weapons Scorekeeper has
received and accepted the necessary scores. This will be confirmed by the
Thrown Weapons Commander.
IX. Thrown Weapon Badges of the Kingdom of AEthelmearc